Wednesday, June 10, 2009

Reflections on "Ninja Blade"

FromSoftware's X-Box exclusive "Ninja Blade" has been out for a while, so even though I just got around to playing it and beating it a few days ago, I'm going to skip the full review. Instead, I'm just going to throw some fairly unorganized thoughts at you.

First off, I'm sure what most of you want to hear from guys like me is a final grade. "Ninja Blade" is very middle of the road. It's not bad per se, just struggling from an identity crisis. I want to call it a hack-and-slash, but there are far too few villains to really fit it into that category. It's not an RPG, either, but there is a storyline (told through cinematics in-between levels) and you do get to choose which of your weapons to spend points on for upgrades. There are very slight platforming elements, like the eventual wall to run across or a bar to swing on, and it is also fairly linear.

The best game to compare "Ninja Blade" to would be "God of War," mainly due to a mix of action and Quick-Time Events. The only problem is, to call "Ninja Blade" a poor man's "God of War" would be giving "Ninja Blade" too much credit.

That said, all of these elements combine to make "Ninja Blade" very middle of the road. It's certainly not a bad gaming experience, but it's neither difficult nor memorable. It's also not very long at all (I took my time and still clocked in at only 8 hours), so it's definitely a rental not a purchase at a $59.99 retail price.

And speaking of middle of the road, the story line. To make a short story shorter, At some point before 2015 (when the game takes place), evil sentient worms began invading people's and animals' bodies, taking them over and turning them grotesque. Your job, as Ken Ogawa (not to be confused with failed New York Yankee Kei Igawa), who has magically worm-resistant blood, is to kill every last worm in Tokyo before world leaders just nuke the area. What results is essentially a game of running around killing zombies and monsters that look like animals.

There are nine levels total, but the last two are one giant ongoing boss battle against — you guessed it — Ken's Dad, who let himself get taken over by worms in order to turn Ken into the cold killer he would need to be. It would be heart-wrenching if it made any sense, or if the game showed any emotional attachment between the two characters before turning Daddy evil.

Each of the first seven levels follow a similar pattern: Kill zombies — often from a vehicle, mini-boss, kill zombies, mini-boss, kill zombies, main boss. And in each of those boss battles there are two or three Quick Time Events, which are, believe it or not, the game's biggest downfall. For one, there's just too darn many of them, including a lengthy one for delivering the final blow to each boss. For two, there's no consequence for getting the buttons wrong, other than rewinding and starting again. Sure, most of the time it's easy enough to get it right the first try, but all you really have to do is remember your mistakes and get it right the second time around. There's no threat of physical pain or reviving the boss if you fail. Consequently, boss battles (which really only require you to take your biggest sword and hack away in the first place) have no rhythm and slow the game down.

By the way, there are spoilers ahead, so be warned...

Really, there is only one difficult fight in the whole game, which encompasses all of the eighth mission, facing the still-human form of your father. The final battle — mission nine — is again fighting your father, only this time he's not your father. You see, all of the worms decided the best course of action would be to gather together in one place and condense themselves into one giant monster, and they decided to take the form of Ken's Daddy.

So yes, this game featuring body-snatching, zombiefying worms ends with a giant monster destroying Tokyo. No word on whether Daddy became Facebook friends with Godzilla.

So, if you really love games mixing action and QTEs, or if you really love killing zombies, then "Ninja Blade" is a game for you to fill up an afternoon or two. Otherwise, stick to "Rampage" for your giant monster quota this week.

This week's comic book expectations

Sorry folk, it's been a long day and at 3 a.m. it's got to end soon. So I won't be able to tell you what the best of THIS FULL LIST of comic book releases is, like Red Robin #1, Flash: Rebirth #3, or X-Men Forever #1.

I'll make it up to you with detailed thoughts on the game I just finished -- "Ninja Blade" -- as soon as I wake up.

Sunday, June 7, 2009

This week's video game releases

"Prototype." "Tiger Woods PGA Tour 10." "Grand Slam Tennis." Heckofa week coming up!

Check out the full release list at THIS LINK.

Thursday, June 4, 2009

NO Online Support for "New Super Mario Bros. Wii"

Check out THIS LINK to Kotaku for the most depressing news of the week — "New Super Mario Bros. Wii," a game which I was just as excited about as any at E3 — will NOT support Online play.

Keep in mind, this side-scrolling Mario game focuses on a mix of teamwork and competition. Four players can be on the screen for each level, and you both need each other to achieve certain tasks but are in competition with each other to get the most points.

This co-op heavy game will not have online support. Meaning, you're actually going to have to be in the same room with three other friends everything you want to get the most out of this game.

Speaking as someone who has a full-time job and gamerfriends who live as far as an hour and 45 minutes away, this is some horrible news.

Tuesday, June 2, 2009

E3: Sony press conference

Welcome back to ... well ... for an explanation of why I'm not in Los Angeles, scroll down, I'm tired of explaining it. The point is, I'm at home watching from G4's glorious commercial-free coverage, providing you whatever updates you need.

G4 just shifted its coverage from Nintendo's event (again, scroll down) to Sony's, and this time we have a pair of top-flight hosts, Kevin Perreira and Adam Sessler. The big expected story here is "God of War III," which our hosts are discussing now, but the big question is what will Sony unveil? Microsoft had "Project Natal," and Nintendo didn't have much more than a couple of games and a heart monitor. So what does Sony have in store? A new PSP?

Steve Wiebe, by the way, tapped out at 923,400 points, over 120,000 shy of Billy Mitchell's record. His second attempt has still yet to start.

1:57 p.m.: We're still 24 minutes away from the start of Sony's show, so hit tight. Of course you know the drill by now, we're watching G4 recap Sony's past 12 months. At least this year we don't have to see more previews of "Home."

2:00: The first mention of the rumored "PSP: Go," Which will apparently NOT include a disc drive. Rather, the system is rumored to download the games straight to the system. Stay tuned...

Wiebe just died after only 13,000 points, so he's intentionally killing off the rest of his men. That's just good strategy.

2:09: Sony's press conference starting, early.

The company opens with a montage of game clips, none of which seem to be anything newer than "Infamous."

OK, I was wrong, there are definitely a lot of games to be seen here, including the new DC Universe MMO, which I'm now hopeful to see more of.

2:14: Jack Tretton takes the stage. I think he's the least likable of all the presenters, even less than Cabbie this morning. But that's just me.

2:16: Uh-oh, Jack is promoting Sony as the "only player with three successful consoles at once." You're still promoting the PS2? Really?

2:17: Jack runs off a list of six big games coming out, only two being exclusives.

2:18: Jack opens with ... the PS2. Yes, the PS2. Sony really knows how to open big.

"We're committed to this system as long as people see value in it."

Jack says PS2 will feature 100 new titles this year and a load of screen shots hit the screen behind him ... TWO of which were "Lego Batman."

2:20: We're just hearing lots of corporate numbers. Remember last year when Sackboy and "LittleBigPlanet" so skillfully showed off the Sony graphs? Not the case this year, boys.

2:21: The first game mentioned? "Infamous" ... which is already out.

2:22: "Unchartered 2: Among Thieves" hits the screens. Here's a good PS3 exclusive, 20 minutes into the show.

The beta of multiplayer is available midnight tonight.

A hands-on demo of the upcoming game begins, and we find our hero Drake in what appears to be South America, running around rooftops. Pretty stuff. Much nicer than the latest "Tomb Raider" games.

The demo also shows off the game's third-person shooter aspects, as Drake and friend comes under Helicopter fire. Again, just real pretty and smooth gameplay.

2:28: "MAG," a 256-possible-player game which debuted a year ago at E3, finally has in-game footage for us to see, footage that includes, year, 256 players at once.

The game's graphics are probably either on-par or a half-step down from the "Halo 3" level. And yes, there is a heck of a lot of action going on at once. This is a game that could absolutely make the PSN.

Wiebe just lost his first man just shy of 160,000 points.

Back to "M.A.G.," we're getting a good view of what air-strikes and helicopters look like as our player tries to secure areas of the map. What I do wonder about this game is, what if one or two of the 256 lag?

2:35: Kaz Hirai takes the stage. Now this is a likable guy.

We're talking changes to the PSP... Yes, the new PSP is officially introduced, the "PSP: Go"

Over 50% smaller and 40% lighter, offering 16 gigs of memory to store games, movies and photos. It also has a memory stick port.

"Media Go" is a new application replacing the media manager, and you use it to access the PS Store.

Kaz makes it clear physical games will still be sold as they are only looking to make an alternative to the PSP, not a replacement. It will be available for $250 on October first. A little pricey for a re-hashed system in my opinion.

2:42: Kaz moves on to the video delivery service. It will now be available on the PSP, which just about kills the UMD market.

2:44: "Gran Turismo" for the PSP is announced. It's creator is showing the game is running flawlessly on the PSP Go. Nice little bit of tying things together by Sony.

After a load of gabbing, we have a trailer for the game, which looks beautiful for a PSP game.

2:51: Wiebe just lost his second man, again on the board with the patrolling fireballs.

2:52: Hideo Kojima takes the stage to talk "Metal Gear Solid."

"Metal Gear Solid: Peace Walker" is announced, and it will include Solid Snake, 10 years after "MGS 3," in the 1970s. It is the "true sequel to the 'Metal Gear Solid' franchise."

Hideo brought a trailer to show... a decent looking game with lots of stealth elements evident as Snake tries to - it seems - free Costa Rica. There are also several scenes with four Solid Snakes at once...

3:00: Hey! Jack's back. Still waiting for any true big news, though, mostly because the PSP Go wasn't that much of a secret.

Jack is showing us a montage of PSP's upcoming games, most of which were already announced, like "LittleBigPlanet."

3:05: More numbers on why the PSNetwork is so awesome. Only, it isn't. Heck, it's free and Xbox Live stil kicks its butt.

3:07: A video showing "Home." There I was hoping we'd finally get an E3 without it.

At least Steve Wiebe is still keeping me entertained, he's over 451,000 after two deaths.

3:09: Another video, this time showing a montage of upcoming games for PS3. Doesn't Sony realize these videos don't really show us anything?

3:15: A new PS3 exclusive Rockstar Games title called "Agent." But no footage or images are shown.

3:16: Ubisoft takes the stage to showoff "Assassin's Creed 2." The footage Ubisoft showed last night was absolutely gorgeous. Hopefully we get different stuff here.

Last night we essentially saw a trailer, this time we're watching gameplay. However, it looks a whole lot like the first game, just in the Renassiance.

Apparently DiVinci specially makes you weapons and vehicles! Your hero, Eizio, can glide using a Divinci device. Man oh Man.

This game will have more assassination techniques than last time, very good news since last time the game was fantastic but it got old.

Apparently the AI can search bails of hay now also. Wow.

I'm officially PUMPED for this sequel. The game is out this holiday season.

3:23: A video from "Final Fantasy XIII."

3:26: Jack announces "Final Fantasy IV," an online title exclusively for PS3. Crazy. I thought he was kidding at first.

3:29: Jack mentions motion-controlled gaming... and a couple of very nervous guys take the stage to show a prototype for a new controller which looks like a motorized lollipop...

I wonder if this guy is so nervous because of "Project Natal?"

The PSEye picks up the sensor on the controller, and yes, the movements show up one-to-one on screen.

The technology is certainly better than the Wiimote. Still, yesterday's Microsoft product looks like the far and away better idea.

Using the controller, we're now back to painting, much more precisely than "Natal" could. And no more elephant people, I assure you.

And while I would give Microsoft the edge overall, this Sony technology could possibly be better for hardcore games, since those precision controllers could have buttons on them as well. Using "yourself" as the controller means certainly no buttons.

Now we're being shown how, using two controllers, we can fight on screen. Pretty cool.

3:40: Wiebe is out after 683,700 points.

3:41: Jack promotes Sony's motion control for the spring of 2010.

3:42: "ModNation Racers," a PS3-exclusive "Play, Create, Share" game is announced.

Apparently you will be able to make your own racers and your own cart-style cars for this game. The graphics are pretty nice, with a somewhat cartoon-style. And yes, just like other cart racing games, you can pickup weapons.

The racing doesn't look all that tight, though. And that's the main necessity in a racing game.

Now we're being shown that you can BUILD your own TRACKS. Can you imagine a "Mario Kart" game with that?

And you know what else, I sincerely doubt the Xbox 360 can so quickly and beautifully make tracks like these.

The game control still doesn't look very tight, though. Tempers my enthusiasm a bit.

No release date mentioned.

3:52: A sneak peek at "The Last Guardian," another PS3 exclusive.

Microsoft may still have out-shined Sony due to the motion-sensitive market, but this has been a really good Sony showing.

3:57: A look at "Gran Turismo 5"

3:59: Finally, "God of War III." Sony is about to show the first few minutes in a live demo.

4:07: Jack's wrapping up a pretty darned great presentation.

I'll be back with more soon. If any of you have been reading these live blogs, thanks for reading, it's been fun!

E3: Nintendo press conference

Welcome back to E3, where we're getting set for Nintendo's press conference ... from the comfort of my home. Yes, just as I said yesterday, I'm not in Los Angeles where the action is. But, thanks to the magic of G4, I will be watching the press events live all day, and bringing them to you on this blog.

And after yesterday's bombshells, namely Microsoft's "Project Natal," the question today is whether Nintendo or Sony has anything up their sleeves to steal the show. Frankly, I'm shocked one company was able to keep the "Project Natal" technology under wraps before E3, so I doubt anyone else was developing something similar, but we'll see.

11 a.m.: And early on us TV viewers are already disappointed -- our hosts for the Nintendo event are Chris Hardwick, Blair Herter and that G4TV.com editor guy. Who needs any of these guys?

Speaking of which, what was up with Ubisoft last night hiring that guy from "The Soup" to be their host? The guy's not funny. And besides that, he spent the whole show distancing himself from us geeks by making it painfully obvious he didn't know what people on stage were talking about.

11:05: Steve Wiebe and WalterDay live from the G4 Studios! I just re-watching "The King of Kong" last night in preparation for today. Am I the only one hopeful for Steve? The man is sitting down at the machine... as G4 cuts away.

11:06: G4 takes a look at Nintendo's 2008-09 since last E3. Here's it in a nutshell: Lots of people are still buying Wiis. Lots of people are still buying DS. Lots of people inexplicablly bought the DSi. And because so many people own these systems, they're selling lots of games. Done!

11:09: Our hosts point out the obvious -- Last year Nintendo's big announcement was "Wii MotionPlus" ... and we're still waiting for it!

11:13: A demo of "DJ Hero" as we wait for Nintendo to step on stage. That's got to be the goofiest looking peripheral ever made.

11:18: Meanwhile, I am having a heck of a time trying to find where to watch Wiebe's streaming world record attempt online.

11:19: Nevermind, found it. They (finally) put a link on the main home page. Thank God, this "DJ Hero" stuff is putting me to sleep.

Wiebe is already over 100,000, by the way.

11:25: You know, watching Walter Day right now, and after watching his initial comments on Billy's importance to Twin Galaxies in the movie, I wonder how much of Walter's enthusiasm right now is genuine hope for Steve and how much of it is just him being backing the popular horse?

Still waiting for Nintendo to get going.

11:36: Meanwhile, Wiebe is incredible. He's like a machine. I never thought I would be so enthralled watching, essentially, the same levels over and over. The man's about to go over 200,000.

And on the big screen (my TV not computer), we're getting a hands on preview of "Silent Hill: Shattered Memories." Speaking of which, "Alan Wake" really looked awesome yesterday, huh?

11:46: Wieve just lost his first man after 257,000 points, victim of a bunch of fireballs holding him up too long.

Noon: I get the feeling G4 was not ready for Nintendo to take SOOOOO long to get going. For the last 20 minutes all we've talked about is how bad last year is and how we need some core-gamer games this year. We get it, change the record.

I would have fallen back to sleep if not for Wiebe's streaming game. He's over 366,000 right now after dying twice.

12:04: Finally, we're starting. Nintendo opens with another of those Godawful "look how happy all these people are while using our equipment" montages that filled last year's show.

Cabbie Dunaway opens the show. Remember her? The very soccer-mom looking woman that dominated last year's show with Reggie Fils-Aime taking a backseat? Well, it seems Nintendo is pandering to the soccer mom's again, at least to open.

12:07: Cabbie is saying Nintendo will be delivering tons of innovation today. More than Microsoft?

12:08: It's a Super Mario montage. How exciting.

12:09: "New Super Mario Bros." For Wii!

A-side-scrolling game in which you pay with friends on screen as a team. You can pickup and carry other players and throw them. As people die, they come back as you go, and there is a running number of lives for each player. You can play by yourself with drones. Plus, there are all new suits to help you explore.

As a retro-gaming lover, this is my bag. The graphics look a whole lot like "New Super Mario Bros." for DS.

That is the way to start off hot. Worldwide launch THIS Holiday season!

12:15: "WiiFit plus" ... which, right now just looks like it has more exercises and 15 new mini games. This doesn't exactly measure up to last night's Ubisoft "Your Shape," if that game's Webcam works properly. Still, the new mini games might make this more of a gamer-friendly title.

it will arrive this fall, as both a bundle and a separate game.

12:18: Hey, another "look how happy all these people are while using our equipment" montage!

12:19: Reggie!

12:21: "The Next advance in game control" is ...... "Wii MotionPlus." Umm... someone call Microsoft and ask them if that's true...

How pissed do you think Nintendo was yesterday, anyway?

And hey! It's another montage! This one shows people doing active things, only instead of shooting a bow or hitting a ball with a ping-pong paddle, they're using "Wii MotionPlus." Did they use the same one last year?

12:24: "WiiSports Resort" makes its return to E3, as our Miis go SkyDiving.

We also take a look at Archery and three-point shooting (which I've never been sooo nuts about basketball games on Wii)... both look like they work pretty well, though.

It launches on July 26. Even though EA will have the technology packaged together with games in a week.

12:33: "Red Steel 2" will be playable only with Wii MotionPlus ... which is good since the first one failed so hard.

12:34: A trailer is shown (Nintendo does that?) for "Final Fantasy: The Crystal Bearers." Reggie also shows an all-new trailer for DS's "Kingdom Hearts" game, out soon, "Kingdom Hearts: 358/2"

12:36: "Mario and Luigi: Bowser's Inside Story" is shown, in which the plumbers are ingested by the big man for a very "Inner-space" adventure.

Game is out this fall.

12:37: "Golden Sun DS" brings the old RPG franchise back. All-in-all these three RPGs should at least satiate hand-held RPG fans.

12:40: Cabbie is promoting "James Patterson's Women's Murder Club: Games of Passion" for DS. Soccer moms.

We're still waiting for more big news to pair with "New Super Mario Bros." and make this a successful presser, if you lost count.

12:41: "C.O.P.: The Recruit" is an open-world "gritty" game for the DS. Looks a whole lot like another "GTA" clone to me.

Wiebe is over 660,000 with no men to spare.

12:43: "Style Savvy" in which you run your own boutique on the DS. I know I'll be accessorizing at launch date!

I am hoping all this DS shovelware is just to throw us off the scent of the second huge Wii announcement still to come...

12:44: A DSi montage, showing what regular gamers on the street think! Surprise, surprise, they all love all the features!

12:47: "Flipnote Studio" DS animation game available this summer.

12:47: "Mario vs. Donkey Kong: Minis March Again" is back, this time with the ability to create your own levels. Not too shabby. Available as a download for DSi through the online store on MONDAY.

12:49: "WarioWare DiY" for DS allows you to create "Microgames" and share them online.

12:50: Cabbie tells us you can upload DSi photos to Facebook this summer. I'm so sick of that site.

She sure is moving at a fast pace. Not really saying much, but moving fast.

12:51: "Legend of Zelda: Spirit Tracks" is mentioned. She says "Seeing is believing" ... Then they don't show off a new trailer or gameplay!!!

Instead, you guessed it, ANOTHER MONTAGE! What the hell Cabbie?

12:52: Satoru Iwata takes the stage. I love that guy. He should be in movies.

12:54: Iwata's long-winded introduction has my attention shifted back to Steve Wiebe, who is over 750,000.

1 p.m.: Iwata is finally getting somewhere... the "Wii Vitality Sensor."

The Wii can now take your pulse through a device you put on your finger. Yeah, this blows "Project Natal" away.

Iwata just said it's not long until there is a game to help us fall asleep. He just did that in the last 10 minutes. Man.

1:03: Cabbie's back and she's talking more Mario... ANOTHER 3D Mario Coming to Wii! And this time you can ride Yoshii!

A trailer is being shown for what seems to be "Super Mario Galaxy 2." We can only hope Wart is involved somehow.

Yup, that's the title. BANG.

1:05: Reggie seems to be wrapping things up... but its only been an hour...

Instead, Reggie is about to promote third-party games...

1:06: A trailer for Sega's "The Conduit." Looks like a fun little FPS, especially if it uses "MotionPlus."

1:07: A trailer for Capcom's "Resident Evil: The Darkside Chronicles."

1:08: "Dead Space Extraction" debuts a trailer. The game promises to give some answers "Exclusively on the Wii."

1:11: Nintendo is teaming with Team Ninja for a gorgeous looking new Wii game by the name of "Metroid: Other M." It will be out in 2010... which means either Holiday 2010 or pushed back to 2011, knowing Nintendo.

1:13: Reggie and company are all finished.

I've got to say, despite a couple of big games, that presentation was still a fail. "Metroid" is still a ways away, and so much time was spent on Wii MotionPlus, meaning that presentation came down to the two Mario games. I expected much more from Nintendo after such a lackluster 2008. Oh Well.

Meanwhile, Wiebe is up and over 910,000, the last 500,000 or so without dying. Check out the stream on G4TV.com if you haven't already, because the man is getting close. I'll be back here in a bit with the Sony press conference.

Monday, June 1, 2009

E3: Microsoft press conference

Welcome to the 2009 edition of the Gaming Geek's Microsoft E3 live blog. I'm coming to you live from ... well, live from my bedroom, since I have too many responsibilities in the Pojo Sports Department to fly off to Los Angeles. So yes, these live updates will be based off G4's live coverage of the press events.

There are upsides to having to watch the action on TV though. For one, I'm watching a great French Open match between Jelena Jankovic and some unknown teenager named Cirstea right now waiting for 1 p.m. ... it's not exactly a consolation for missing the trip to LA, but I can lie to myself, right?

Anyway, for all of you unable to get to LA and unable to get to a TV to watch G4, let me be your eyes and ears for the next couple of hours. As soon as G4's coverage of Microsoft's press event begins at 1 p.m., start clicking that refresh button for running updates.

1 p.m.: Kevin Perreira, Morgan Webb and Adam Sessler welcome us to the coverage... and Kevin is wearing a jacket with sleeves far too short for his arms ... Cirsta just went up 6-5 on Jankovic in the third set, by the way.

1:03 p.m.: G4 just showed a graphic with a countdown to the start of Microsoft's presentation ... 21 minutes away. Guess we have a little more waiting to do than anticipated.

1:05 p.m.: The first mention of what is rumored to be Microsoft's biggest announcement of the day -- the possibility of an Xbox motion controller. Meanwhile, lots of filler material from G4.

1:10 p.m.: During a big boring look back at the growing "Halo" vs. "Gears of War" rivalry, G4 shows a graphic letting us know Steve Wiebe's "Donkey Kong" world record attempt will begin at 1 p.m. on Tuesday. It'll be streamed live online and parts will be shown on TV.

1:15 p.m.: I have to say, from a journalistic standpoint, G4 has done a very nice job using this filler time to cover all the bases a complete newbie would need to know before watching the coming press conference ... then I remember no COMPLETE noobs would feel the need to watch this press conference, so this is just a giant waste of time to discuss how Xbox Live is popular. On with the presser already!

1:18 p.m.: As we continue to wait, Cirstea is ahead now 8-7 in the third set. Maybe it would have been more interesting to have live blogged on that match?

By the way, am I the only one who questions why G4 has an HD channel when it never uses HD cameras?

1:20 p.m.: Apparently Morgan Webb loves the Xbox Live avatars. Had to be someone out there that does.

1:22 p.m.: Cirstea just fired a forehand into the net ... oh, yeah, it's a commercial break. Meanwhile, as deuce, down 8-7 in the third set, Jankovic is starting to act injured. Biggest whiner in tennis.

1:26 p.m.: Finally, the lights come down and the curtain comes up.

1:27: Microsoft begins it's event with a look at "Rock Band: Beatles." Opening with a multi-platform game? Really?

It does look gorgeous, though.

1:29: An explanation of who the Beatles are. Really guys? What the hell?

1:31: A "live performance" of "Day-Tripper." And they're not even showing screens from the game. I'm close to flipping back to Tennis. Anyone have any rotten vegetables to throw?

1:34: More Beatles, this time showing in-game footage and some of the songs that will be available. Again boys, this is multi-platform. Show us something from MICROSOFT!

1:35: Apparently I missed the ending of the Jankovic/Cirstea match. Yes, I flipped back, this is ridiculous that Microsoft is spending so much of its hour and a half on "Rock Band: Beatles."

1:38 We're thanking people important to the making of the game. Yes, we're still on this crap.

1:39: Yoko Ono and Olivia Harrison were just brought on stage. I think Microsoft missed the Yoko portion of the Beatles history when recapping earlier.

1:40: Wow -- I don't think I stand corrected, but RINGO STARR and PAUL McCARTNEY just took the stage. They say they love the game, thank the fans and make an exit. McCartney: "Thanks for having us on your game show."

As impressive as that was, was it all really necessary? Maybe I'm just in a bad mood today.

1:42: After 15 minutes, Microsoft's VP takes the stage to talk about - GASP - Microsoft!

1:43: Biggest news of the day -- Microsoft is showing NO GRAPHS during their presentation! When will G4 go to commercial?

1:44: TONY HAWK on stage to unveil a SKATEBOARD CONTROLLER for the new game "Tony Hawk: Ride." And yes, it is motion sensing.

1:45: A trailer for the game ... "If you have an interest in skateboarding but didn't want to put yourself in a position to get injured, here's your chance."

1:47: The trailer includes a look at people using the Skateboard Controller, and yes, it looks like it works. It also looks like a Wii Balance Board with curves.

1:48: A trailer for "Modern Warefare 2," followed by an on-stage demo. The section they're showing actually has some of the best looking arctic scenery I've seen in an action game.

On-stage demos of a First-person shooter are pretty boring when there are No Enemies for miles. Find someone to shoot already!

Finally, we're shooting people. And "Modern Warefare 2" is really a pretty game. The smoke from things on fire looks fantastic. Smoke is one aspect of scenery in shooters that is rarely utilized well.

1:57: Creators of "Final Fantasy XIII" take the stage. Remember a year ago when this game stole the show at the last minute?

One of them has a controller in his hand...

Yes, an on-stage demo of the battle mechanics. Pretty pretty turn-based fighting with active-time gauges. .... And we also get to see what a summons looks like, showing off Odin... and from the looks of it, the summon mechanics are much like "Final Fantasy X," with the summoned Odin taking the place of the heroes in battle.

Spring 2010 release announced. So long to wait...

2:02: From this moment on, everything shown is Xbox 360 Exclusive. This is what I'm talking about.

2:03: Cliffy B comes on stage to announce an Xbox Live exclusive from Epic Games.

The game is "Shadow Complex," a gorgeous side-scrolling action platformer, a 10-hour long campaing with tons of fighting and shooting.

The game will be out this summer, and it looks like "Metroid" fans will wet their pants over it.

2:06: "Joy Ride" is announced, an XBox Live kart racing game using your avatars.

FREE TO DOWNLOAD this winter, with additional cars and tracks to buy.

2:08: A trailer for "Crackdown 2."

2:09: Apparently we're in a string of trailers. Next up is "Left 4 Dead 2," coming in November.

2:10: Next up is "Splinter Cell: Conviction." Bam, Bam, Bam. The string ends with an on-stage demo.

Are you starting to get the picture here, Microsoft has got a LOT of big games coming out in the next year, and they want us to know it.

The demo includes an ability called the "Mark and execute," which seems like as soon as you mark a guy, Sam Fisher will shoot him in the head as soon as he has a shot ... kind of makes the game seem easy, huh? The fighting mechanics look amazingly fluid, though.

"Splinter Cell: Conviction" out this fall.

2:18: An announcement: "Forza Motorsport 3."

The game is gorgeous, and I don't just mean the scenery, the in-car graphics are pretty darn good too. Plus, apparently you can customize your own cars, allowing you to paint your own designs on the cars.

The game ships in October.

2:25: Time for one of the more awaited moments of the show, "Halo 3 ODST."

News tools include sound-suppressed weapons and light-sensitive visors.

The game will include plenty of flashbacks in which you fight as different soldiers. The idea is all these flashbacks explain exactly what happened in the city you're exploring.

September 22nd is the day the game will be available.

2:31: The premier of a "top-secret" Bungie game... "Halo Reach." A beta invitation will be included in "ODST."

2:33: On-stage demo for "Alan Wake," a mystery action game with a large super-natural aspect.

The demo looks very "Resident Evil," lots of darkness, lots of slow-moving hordes of badguys looking to maim, not shoot.

Game is out in Spring 2010, and I have to say I'm liking what I saw.

2:39: "Music is coming to Xbox Live." Last FM is joining XBox Live FOR FREE to Xbox Live Gold Members.

2:40: A Change to the Netflix service. You can now browse categories and add movies to your queue without needing a computer.

2:42: Video service is changed to "Zune Video Service." With full 1080p downloads that can be watched instantly. Launching this fall.

2:44: Watch Movies, TV and music with friends with "Live Party." ... Didn't they announce that last year and it never happened?

2:45: FACEBOOK on Xbox Live. I, personally, cannot stand "Facebook," but this is pretty big.

The interface looks like Xbox Live, not like Facebook always looks. You can also link avatars and your Xbox Live profile.

Facebook Connect will enable you to post screenshots and highlight videos from games to your Facebook.

2:48: TWITTER on Xbox Live. I, personally, cannot stand "Twitter," but this is pretty big.

BOTH coming in the Fall.

2:50: BIG News coming... Senior VP of Xbox Don Mattrick comes on the stage...

"Metal Gear Solid" franchise to XBox 360.

"Metal Gear Solid: Rising" coming to Xbox exclusively.

2:53: Mattrick is still on stage... big news coming again?

"Can we go beyond the controller? ... Can we make you the controller? We can."

OH MAN. Video games entirely controlled by your own motions. They're showing fighting games, racing games and even games in which you act like a monster.

You can supposedly "scan" in your own things like Skateboards and use them in games.

This looks like the most unbelievable technology this side of fizzy lifting drinks.

"Project Natal." ... Can I be the first naysayer who says this won't work properly for years?

"We can leap into a new era of interactive entertainment without having to launch a new console."

Stephen Spielberg takes the stage to support the project.

Again, to be the first naysayer ... Do we really want this?

3:03: An early demo of "Project Natal."

The Xbox recognizes who he is and signs him in automatically.

A demo of a game called "Richocet" in which you hit balls by moving ANY part of your body and move around in 3-D space.

These people are moving constantly. There is pretty incredible. Remember all those people claiming Wii is great for fitness? This looks like it actually is.

Another demo called "Paint Party" in which you paint with hand motions. The painting is pretty sloppy and unrefined. Still pretty cool.

Back a few years at the National Basketball Hall of Fame, I played a motion sensing game in which you could play one-on-one with legendary players. This looks like a much more refined version of that.

3:11: Peter Molineuyx on stage to talk "Project Natal."

Uh-oh. Peter is drinking the Kool-Aid, calling the controller a barrier. Tell me Peter isn't making the next "Fable" use this system.

Peter made a little boy you can interact with on screen.

Isn't this how the Terminators were created? Someone call John Connor.

3:18: We're starting to wrap things up, I think. But man oh man oh man oh man. In limited doses, "Project Natal" could be the biggest and best thing in gaming since the side-scroller.

Yup, we're all finished here.

Let it be known, I made the Terminator joke before Kevin just made it on screen. Anyway, I will be back a little later with more, for now, I need a break.

Friday, May 29, 2009

McDuffie off "Justice League"

Dwayne McDuffie has done some tremendous superhero work in the past, for which all of us geeks should be thankful.

His run on "Justice League of America," however, has been pretty atrocious, for a number of reasons. And while one of those reasons was an abundance of editorial-mandated crossovers slowing his ability to tell a story, that doesn't temper my enthusiasm at all today at this news:

Dwayne McDuffie has been removed as writer of "Justice League of America."

(And the peasants rejoiced)

Check out the full story, with his explanation, at THIS LINK to Newsarama.

Now all I need is for Marvel to remove Matt Fraction and Warren Ellis from its top X-Men books and I can stop crying myself to sleep.

Oh, and DC, if I can make a suggestion? Two words: Keith Giffen.

Thursday, May 28, 2009

This week's comic book expectations

Plenty to like this week, from a new "Green Lantern" to much more "Dark Reign." Check out the full list at THIS LINK.

However, it's late and I'm cranky. I have been all day, can't figure it out. I figure, a good night's sleep will cure my crankiness and fulfill my quota for cliches. So, we're going to do this up lightning round style.

Avengers: The Initiative #24: "Dark Reign" continues wreaking havoc on our Marvel heroes, as the Shadow Initiative is left on its own to fight off some gruesome baddies this week.

Green Lantern #41: Do I really need to sell this one to you? More on the history of the Vega system, more on Hal's Blue predicament and more from our new favorite bad guy, Larfleeze.

Guardians of the Galaxy #14: More "War of Kings" fighting, and after the throwdown we saw in the last issue of "War of Kings" proper, I'm hoping for much more on Guardian's change of heart.

Incredible Hercules #129: Hercules and Amadeus Cho head into hell. Need I repeat myself? If there's one thing you can give this series, it's originality.

Justice League of America #33: Honestly, I don't know if this book can get any worse, but we can always hope this story featuring Starbreaker sucking the life out of Doctor Light might somehow be stomachable.

Justice Society of America #27: The first issue without Geoff Johns in years, but not yet the start of a new era. Jerry Ordway will be filling in on this issue and the next before Bill Willingham and Matt Sturges kick off their run. This story will feature one of the more neglected characters of late, Obsidian.

New Avengers #53: Yes, it's been a few months, and yet the New Avengers are still searching for a new Sorcerer Supreme. Why do I feel like this is going to be anticlimactic?

Superman #688: Here's hoping James Robinson's run picks up a little speed, and judging by the solicitation, it could. Mon-El losing his powers? The Science Police helping out the Legion of Superheroes? Sounds promising.

Ultimate Wolverine vs. Hulk #6: Not a hoax! Not a dream! Not an illusion! This issue actually exists! How many years has this mini been in the works?

Wonder Woman #32: Just two issues left in the "Rise of the Olympian" arc, and something tells me this story will change things for Princess Diana in a big way.

X-Force #15: "Messiah War" rolls on as Cable and company are in deep trouble. Stryfe is about to learn exactly why Hope (who thinks Stryfe is Cable himself) is so special, Bishop is about to go nuclear, and Archangel is never in good shape when Apocalypse is around. I'm looking for a big twist in this issue.

X-Men: Legacy #224: The final issue of the current "Salvage" arc also looks to be the final issue of Mike Carey's current direction on the book. Look for the whole Professor X chapter to close here and an all-new team to emerge at the end of this one.

Tuesday, May 26, 2009

Blackest Night Detective: GL #6-9

No, you didn't miss any installments of this series, with no detectable clues in the first few issues of the proper "Green Lantern" series, I decided not to include another post until I had found something to report.

Well, finally in the sixth issue (and final issue of Geoff Johns' first arc) we got something. By the way, CLICK HERE for the last installment, which continued looking at "Green Lantern Corps.: Recharge."

Green Lantern #6 -- It's often the case with long story arcs (and yes, despite current story conventions, I still say a non-event six-issue arc is long), the last issue will include plenty of foreshadowing. In this particular case, Black Hand makes an appearance to spout off a bunch of clues. Here's one, Black Hand to Hal Jordan: "You think you're strong. But death is stronger. It is the pure power of the far end of the emotional spectrum. The emptiness of space. The Blackest Night." If you picked up on the fact that the emotional spectrum would spawn other corps, clues from past issues, then this sentence would state the existence of the Black Lanterns, clear as day.

Later, Black Hand does some more talking: "Death has power... It's the true color of the Universe. The most wonderful color. It's M-M-My Color."

There also may have been a clue as to what will happen in "Blackest Night," unless I am forgetting a storyline I should remember. Hector Hammond is talking a little gibberish at one point here and says, "Jordan ... the time ... do you remember ... the renegade Guardian ... andddd Carol ... Carol Ferris ... Pretty little girlll ..." The only renegade Guardian I can remember is Scar, unless Hector speaks of the Zamarons. So could Hector have been seeing the future?

Green Lantern #7 -- This issue features a couple of our keywords, both in reference to Mongol (currently the acting leader of the Sinestro Corps.).

First, Mongol's sister: "He hopes to take Earth for himself. Hope is his weakness." Could the Blue Lanterns be taking the big guy down soon?

Then, Hal: "I can't let him terrorize anyone else. I can't let his name become something people fear." Clear foreshadowing that the big yellow softie would weld the yellow light.

Green Lantern #8 -- Under the influence of the Black Mercies, we get a look at Hal's would-be perfect life. Of the most interest to me? Sinestro was not only still a Green Lantern, not only still Hal's better, but he was also Hal's friend. In recent issues we've seen Hal commit to giving Sinestro a death sentence, but we see the true desire of his heart here: Hal Jordan wants to have Sinestro back on the side of good, and with the Black Lanterns' reign on the horizon, you can bet we're going to see Hal and Sinestro get that chance to team up again.

Green Lantern #9 -- At the end of this issue, Hal gives his ring to Batman and explains how he would need to embrace his pain and fear in order to use the ring to its fullest. And yes, Bruce shows he has the ability to "overcome great fear," generating an image of his parents ... but he also said he doesn't want to put his pain behind him, as he gives Hal back the ring. So what does this mean for us? Well, IF Bruce takes part in "Blackest Night," then we know he could hypothetically use a green ring. But, we also know the sight and thought of his dead parents overcomes his willpower, which would be a problem if Thomas and Martha show up all zombiefied.

Either way, that does it for me today. Remember new comics are out on THURSDAY this week due to the holiday.

Sunday, May 24, 2009

This week's video game releases

We're settling into that nice spring one-big-game-per-week sort of routine. This week it's "Infamous" (for you PS3 owners). Check out the full list of releases HERE.

Saturday, May 23, 2009

"Tiger Woods 10" Xbox 360 Demo

I got a chance to play the demo for "Tiger Woods PGA Tour 10" for a good hour this afternoon, and it's definitely worth a check.

If you've played either of the last two versions of the game, you will be able to be a pro at this one right away. While the demo includes two holes from Bethpage Black and Turnberry (one stereotypical U.S. Open-type course and one stereotypical European links-style course, respectively) to give you a taste of the different terrains and physics you will encounter, most of this new version of "Tiger Woods" feels exactly the same as the last two.

Needless to say, I (and I'm sure most of you will be able to) can birdie each hole consistently already. And I am hoping, hoping HOPING that's because this demo was intentionally set on a low difficulty level, because I was mis-hitting my driver often and long irons occasionally, and yet the ball didn't go too far from its intended destination. But, as I said, I really doubt this could be as difficult a level as EA is offering.

The only real change in the on-the-course gameplay is a new putting meter which shows you exactly when you have to stop your putter to make the ball reach your target in perfectly flat conditions. At first I was very distracted by this, but after a few holes I realized this doesn't change the fact that you still have to set your own target and do your own accounting for elevation and green conditions, it only shows you exactly when you have to stop your putter, which is helpful.

However, I cannot help but feel like this feature is cheating, just as I feel the ability to see the optimum putting line is cheating. If you need to hit three-quarters of a nine iron, the game doesn't tell you where you have to stop your club. So why should the game be able to show us where to stop our putter for that? It just feels cheap to me, but I guess I'll just have to get used to the new generation of "Tiger Woods" golf.

The other thing this demo shows off is a bit of the new "Tournament Feel." While you're playing, you'll receive text updates on screen when someone close to the top of the leaderboard scores high or low on a hole. I have a feeling it's really going to add to the off-line portion of the game, giving tournaments a much more competitive feel with less isolation.

Overall, as I am every year, I'm excited for the new "Tiger Woods." I just wish we didn't have to wait another three weeks for the full version, since I am itching to get back on the links now!

Thursday, May 21, 2009

Buy Pile Report

And so, the Cape and Cowl have been passed on and we are ... underwhelmed. Batman: Battle for the Cowl #3 highlights this week's books, if only for it's status, because as I said, the book is underwhelming. While I'm not looking to spoil anything for anybody, I'll just say that there was no twists on the consensus predicted new Batman, the consensus predicted new Robin and the likely identity of Red Robin.

But that's not the underwhelming part. While I appreciate a good story twist as much as the next guy, in cases such as these, replacing an iconic hero, the right choice should be valued over the surprising one. If you remember back a couple of years, it was the same path we walked with Ed Brubaker while anointing Bucky Barnes the new Captain America. The underwhelming part was ultimately the execution. The first issue basically restated all we already knew. The second issue was a huge fight between Tim Drake and Jason Todd, while Dick hemmed and hawed. The third issue? You got it, a huge fight between Dick and Jason. Add in some looks at the effect Black Mask was having on Gotham's stability (or lack thereof) and you have yourself a full mini-series.

Only it left me feeling like the whole thing could have been done much more organically, and I think that is because of Brubaker's aforementioned tale. While Brubaker slowly moved Bucky through a series of events explaining to us exactly why Bucky was the perfect choice to carry on Steve Rogers' legacy (and along the way explained it to us), it seemed DC simply could not wait to put someone into Batman's shoes.

Overall, between the main "Battle for the Cowl" mini and the one shots, there were about 10 issues of space with which Dick Grayson could have grown into his new responsibility. Instead, Dick rejects the Cowl in one issue, then watches Tim Drake take on the responsibility and it suddenly clicks that he needs to take on the job. Not exactly a heartfelt journey 'ole Dick took us on, huh? And while this certainly hasn't been a horrible three-issue mini -- we've seen some nice fighting, after all -- it all just felt like one big extended foregone conclusion. I bet DC could have just skipped this whole "Battle for the Cowl" and just opened a new chapter in the Batman legacy with a quick "six weeks later" tag in front of Dick Grayson's first issue as Batman. But wait, that would have cost DC those big event-comics dollars, huh?

Speaking of Captain America -- and, for that matter, speaking of underwhelming -- Captain America #50 was Marvel's most-anticipated book of the week. It's Bucky's birthday, and as such, the new Cap is in a nostalgic mood. The only problem is, for a change, Brubaker uncovers no new information for us here. One of the things I've really appreciated over the last 10 issues or so of this series is Brubaker's ability to subtly inject thoughts and feelings into brief scenes, making the most of his space while still managing to let the story breathe. However, he re-covers all of that same ground here.

Bucky still worships how awesome Steve Rogers was? Check. The last time Bucky felt true camaraderie was in World War II? Check. Bucky still regrets his Winter Soldier days and is doing what he can to make amends? Check. Bucky has the support of good friends helping him through his guilt, even if he sometimes feels he doesn't deserve it? Check. They're all great story beats, but I was expecting much more here, not simply a book that may be looked at as a jumping on point. (Which, by the way, this was a great jumping on point for new readers).

I'm ready for the next phase of Bucky's story, and this was not it. Oh well, it could have been worse...

It could have been the next installment of the comic fading faster than Marty McFly's family: Uncanny X-Men #510! I don't know where to start here -- and I haven't looked in my archives, but I think this is very much what I had to say about last issue. The characterizations were ATROCIOUS. From Hisako suddenly being a frightened child (she did fight aliens on an unknown world, you know), to the Cuckoos looking to get into a 4-way with Josh Foley (What the hell was the point of this?!?), Matt Fraction again reflected a complete lack of understanding for who his characters are.

The storyline was not much better. Last issue, the "Sisterhood" attacked the X-Men's San Francisco home. This issue they concluded the onslaught, and we found out why at the end. Apparently, Wolverine kept a lock of Jean Grey's hair and they wanted it. You're trying to tell me all this fighting was so they could get a lock of hair? And, setting aside the fact that they could have likely snuck their way in and out of the place much easier than they did, that was the only way to get Jean's DNA? What a practice in meaningless writing.

But, nothing Fraction bumbled up was anywhere close to being as bad as the art. For one, this issue featured about 12 different women, and they ALL LOOKED THE SAME! I couldn't tell who was fighting who! For another thing, none of the action was anywhere close to being intelligible, except for when Land went way over the top with needless splash pages. If he were a better artist, maybe he wouldn't need to splash so much, huh? I can honestly say I've never been so confused while reading a comic. Between the red-lit panels and the shifts to the psychic plane with no explanation, to that part where Wolverine was fighting Psylocke, then was suddenly confronting the Red Queen, then was suddenly back to fighting Psylocke, Greg Land's art was HORRENDOUS!

Even the rare good ideas in this book -- and by my count there was exactly one -- was ruined by a lack of description. I'm willing to bet most readers missed exactly why that image was Cyclops' "hell" -- every person who was in that room died on his watch. I like the idea, but there was no explanation or bridge to or from the idea. Anyone who gives this issue anything more than a failing grade does not deserve to read comic books anymore.

Everytime I try to write about this series lately I get too mad to go on. That's it, I'm done. Wanted more? Well, blame Marvel. Boosh.

Tuesday, May 19, 2009

This week's comic book expectations

It's a bit of a slow week with a couple of highlights, but at least we get the end of "Battle for the Cowl." Take a look at THIS LINK.

Yes, Batman: Battle for the Cowl #3 will finally reveal who takes over the mantle from Bruce Wayne... until he eventually comes back. Will it be heavily favored Dick Grayson (who seems to match perfectly the personality of the Batman we've seen in previews for "Batman and Robin")? Will it be Tim Drake (who seems to match perfectly the personality of the titular character we've seen in previews for "Red Robin")? Will it be Jason Todd (who seems pretty dead-set on becoming an official addition to Batman's rogues gallery)? Will it be Alfred (Who would need to shave his trademark mustache in order to pull off the look)? And, by the way, will Tim Drake even live through his second-issue impalement (pretty sure he will, yeah)?

Just like most of you out there, my money is on Dick taking over the family business, even if that does conflict with his previous characterization in "Prodigal." However, Dan Didio said recently he is surprised nobody has guessed the identity of the new Batman yet (and Dan ALWAYS tells the truth ... you guys get sarcasm, right?). We'll find out this week, and then hopefully also get a better understanding of who will be staring in the many new Batman-family series coming out soon.

Supergirl #41 is probably DC's second most-anticipated book of the week, concluding the "Who is Superwoman?" arc. Last issue we solved that mystery (in somewhat dubious fashion ... ready for a spoiler? .... it's Lois Lane's sister) which means now writer Sterling Gates has a lot of explaining to do, starting with how the hell Li'l Lane has all these powers.

What has been more interesting than uncovering who Superwoman is, though, has been Gates' showing us who Supergirl is. Last issue was another big leap in re-characterizing the Maid of Might. While she was still an innocent, impetuous teenager, Kara Zor-El showed intelligence, cunning and resourcefulness in battling Reactron. Hopefully Gates is able to further show us exactly what kind of hero she is in this final showdown issue.

Other top titles from DC this week include Brave and the Bold #23 (Booster Gold teaming with Magog, written by Dan Jurgens, equals a story with loads of potential), Trinity #51 (the penultimate issue of a decent and far-out series) and Final Crisis Aftermath: Dance #1 (if for some Godawful reason you're actually interested in the Super Young Team).

From Marvel, we have to begin with Captain America #50. While Bucky Barnes may be getting overshadowed a bit by other individual titles and big events (Green Lantern's "Blackest Night", Superman's "New Krypton," etc.), Ed Brubaker still has big plans for the new Captain America, and he is far from done telling the story. I'm particularly hopeful for this month's story (and no, it has nothing to do with the "milestone" of a 50th issue). This issue shows us Bucky's birthday, a day that inevitably forces us all to reflect on our pasts, and if there is one thing Bucky is good at lately, it's reflecting on his past. I expect Brubaker to deliver a whopper of a character study here, tying together Bucky's time with Cap, Bucky's time as Cap and his time as Winter Soldier.

Planet Skaar Prologue #1 may also be worth a read, as it should serve as a good jumping on point for new readers to the character before Hulk's son reaches Earth. Reed Richards will serve as our proxy in this issue, as he himself has just learned the news of Hulk's progeny and his impending trip to our planet. Expect loads of backstory in a short amount of time and a bit of a lead in to what could be a good action-packed storyline.

Other top titles from Marvel this week include Fantastic Four #566 (the first part of Mark Millar and Bryan Hitch's final arc on the title, and their departure could not come sooner for me), Thunderbolts #132 (a new shady killer joins the Thunderbolts, always a good time!), and X-Men Forever: Alpha (Collecting X-Men #1-3 from the early 90s, and a new short story by Chris Claremont, all leading into the "X-Men Forever" series proper).

Monday, May 18, 2009

"Hidden connection" stories. Why?!?

I was reading Newsarama's advance look at Marvel's August solicitations today at THIS LINK and something caught my interest -- and no, it wasn't Marvel milking yet another pseudo-milestone with "Daredevil #500."

THE MARVELS PROJECT #1 (of 8)
Written by ED BRUBAKER
Pencils & Cover by STEVE EPTING
Variant Cover by GERALD PAREL
70th Anniversary Party Variant by PHIL JIMENEZ
The centerpiece of Marvel's 70th Anniversary celebration! Who is the mysterious old man who lies on his deathbed in a hospital in 1939, and how does his passing mark the beginning of the first heroic age of the Marvel Universe — and signal the rise of the superhumans? Ed Brubaker and Steve Epting unveil the defining story of the origin of the Marvel Universe, revealing the hidden connections that unite the earliest costumed champions, and whose reverberations are felt dramatically into the present day!

Am I the only one feeling like lately we're getting waaaay too many of these "it turns out the whole universe is connected!" stories? I'm ok with it on a limited basis, like finding out one character happened to be a part of another one character's past (the first such example is how Geoff Johns used Superman's past recently to validate Brainiac), but do we really need these big sweeping "everyone is connected!" stories?

I feel like it started with the second season of "Heroes" -- and look how well that turned out! I don't remember anyone feeling the need to make all of their main characters interconnected until Tim Kring and company decided to make every stranger who met each other in season one suddenly a long-lost cousin or test-tube relative of everyone else on the show. And frankly, I felt like in trying to do that, all realism and potential for the show's future was tossed out the window.

And yet, shortly after that, Marvel went and printed the "Ultimatum" crossover, making everyone in the Ultimate Marvel universe (which was nicely and intentionally devoid of heavy continuity), a part of each other's origins. Coincidentally (or maybe consequently) it was written by then-"Heroes" writer Jeph Loeb. The idea was a bomb, the crossover is a bomb and most of us who read multiple "Ultimate" titles up until that point are stuck wondering why Marvel would do such a thing.

But now we have this "The Marvels Project," which apparently is going to try to do it all over again, this time with the mainstream characters we know and love. What's the point? As I said back when "Ultimatum" was beginning, who is crying out for all of our characters to be connected? Does that notion really interest anybody, other than event-hungry publishers?

At it's heart, it's one big retcon, the dirty word in comicdom. Don't companies do their darnest to discourage the idea that retcons of any sort exist? So why are we getting so many of these horrible waste of time "everyone's connected!" stories?

You vote with your wallets. And companies don't seem to care about quality as much as profits. So do us all a favor and, despite the all-star creative team of Brubaker and Epting, PASS on this event.